Post by TS STAFF on Mar 14, 2019 18:07:56 GMT
Below are the site rules. Please read through them carefully. Different sections differ in how specific they are. We know it's a pain to read through a lot of rules, so we've tried to keep them as short as possible. Links are provided to other areas of the site where other rules have been placed in order to keep things here straight to the point. Rules may be added or changed as our site grows, so make sure to check back often. Thank you!
GENERAL RULES
- We're all old enough to know the basics. Be nice & welcoming. No arguing/drama. Blah, blah, blah.
- We have a word count of 150 words, but we ask that you put forth the same effort as the person you're roleplaying with. For example, if they make a 500 word post, try your best to match it. If you're unsure how to do so, or you're just low on muse, we have added some roleplaying tips here.
- Absolutely no god-moding/power-playing. If you do not know what these terms mean, Google is your friend. The only exception is if all parties involved agree to such.
- One account per member.
- There are currently no breed restrictions, but an influx of any particular breed will result in that breed being banned until further notice.
- Above all else, have fun!
CHARACTER RULES
- Please check the name claim before creating your character.
- You may have as many characters as you can keep active.
- You may not begin roleplaying before your character has been accepted by a member of staff.
- Unique coat patterns are allowed, but we do not accept any unrealistic colors such a pink, blue, purple, green, etc.
- Unique eye colors are allowed. This means that you can create a character with purple, red, black, or white, etc, colored eyes.
- Defects are not allowed unless given special permission by the admin. These defects include, but are not limited to; blindness, deafness, being a mute, missing/extra limb(s), etc.
- Special powers are not allowed whatsoever.
- Please refrain from making characters "perfect." Everyone has flaws.
- In a realistic, wild setting, mares are more common than stallions. This means that for every stallion you create, we ask that you create at least 2 mares before creating another stallion, and so on and so forth.
- Geldings are not allowed.
- Ponies are allowed on our site, though you will need special permission to create them.
- No horse created on site may be less than 2 years of age.
- All characters will age by 1 year during on-site spring/summer months.
LAND & HERD MEMBERS
- Both mares and stallions may claim land. However, in a realistic setting, stallions are commonly rulers of land. If we see an influx of mares claiming land, we will put a ban on claiming land as a mare until further notice.
- You may have a total of 2 claimed lands. This means you can choose a mare and stallion to claim land or two stallions claim land. You will not be allowed to have two mares claim land and one character cannot own 2 lands.
- To claim land, simply make a post within that board and a member of staff will PM you the form you need to fill out to have the land's sub-board set up.
- Any equine younger than 2 years of age may not claim land.
- Both mares and stallions may claim/force-claim herd members. However, mares will not be allowed to force-claim stallions (unless the roleplayer of the stallion agrees to such). Stallions get to choose whether or not they would like to join a mare's herd.
- Please read descriptions in the Free Land boards as some lands do not allow force-claiming.
- Mares and stallions may set their own rules for their lands and choose whether not to allow bachelor stallions/mares take refuge in their lands with small herds of their own.
- Visiting equines must follow the laws of the land in which they are living/visiting.
- Herd members may challenge the leader for control of their land. See the Battles, Sneaks, & Steals category of this thread for more information.
- Herd leaders are allowed to trade herd members as they see fit. This can be done between herd leaders with in-character threads or however you wish to go about it. We just ask that you make sure to notify the roleplayers
- Herd members may sneak away from their herd or be stolen. Please see the Battles, Sneaks, & Steals category for more information.
- Herd leaders may punish their herd members as they see fit.
- The ruler of a herd has first and final say in who their heir(s) will be. They also have final say in who their second-in-command will be.
- Leaders may decide to change their hierarchy as they see fit. This means that a lead stallion/mare may change who is their second-in-command, heirs, etc. Please notify a member of staff if such action is taken so that we may update your land.
- Leaders may assign certain members with specific tasks such as patrol, messengers, peacekeepers, etc.
- If your character is a herd leader and you or that character becomes inactive, rights to the land will be handed to the second-in-command. If there is no second-in-command or they are also inactive, rights will be given to any heir that is 2 years of age or older. If there is no heir, herd members will be removed from the land and the land will be available to claim by someone else.
- Once an heir reaches 2 years of age, they may challenge the leader for herd rights. However, heirs will be at a disadvantage due to age and lack of experience.
BREEDING & FOALS
- Mares may not be created pregnant or with foals. The only foals allowed on TS are those born on site.
- Stallions cannot breed until age 2 and mares cannot breed until age 3.
- Breeding and foaling will only take place during the spring/summer months on TS.
- Breeding locations take place within the homelands. Keep all breeding posts PG-13 by "fading to black."
- Force-breeding is allowed if both parties agree to such. Again, posts must be kept PG-13 and "fade to black."
- If a mare is bred and gives birth to a stallion outside of her homeland, and she is not the leader of land, she can be kicked from her herd as the leader sees fit or the foal may be traded off after reaching 1 year of age.
- In the event a mother dies during birth or while the foal is still nursing, a hold may be placed on the foal to prevent them from aging and dying by default until a foster is found. Foster must either have a foal currently nursing or have lost her own foal as to provide the foster foal with a way to nurse and survive. During the hold, the foal may not be roleplayed.
- Foals are weaned at age 1 and may be kicked from their herd or traded as the leader sees fit.
- Foals are considered fully mature at age 2 and can at that point claim land and have a harem of their own, or battle for territory/harem.
- Twins are randomly decided by a member of staff. In the event of twins, a coin toss will determine if one or both foals are born successfully or if the mother dies during birth.
- The person who roleplays the mother gets first choice in who roleplays the foal.
- A foal's stats is decided by a member of staff.
- Mares may choose to give birth in their homeland or in Willow Cove.
- Yearlings may be stolen from their herd or mares may choose to sneak them away. Please see the Battles, Sneaks, & Steals category for more information.
- For more information on foaling, please see this thread.
BATTLES, SNEAKS & STEALS
- Both mares and stallions may challenge others for land or harem. Please note that if a mare challenges a stallion, her chances of winning, realistically, are slim to none. Additionally, any equine that is 2 years of age will also be at a disadvantage due to lack of experience.
- Battles may take place within an equine's territory or at Devil's Peak.
- If an equine is challenged for their land, they get home advantage, even if the battle takes place at Devil's Peak.
- In the event an equine of 2 years of age does claim land and is challenged for said land, they still receive home advantage.
- A member of staff will decide the overall outcome of a battle.
- You do not need to create full on posts for battle threads. Instead, they can be as short as one paragraph. However, you may create full-posts if you choose to.
- Herd members may choose to sneak themselves or their offspring away from their homeland. Please see this thread for more detailed information.
- Herd leaders may choose to steal harem or yearlings from other lands. Please see this thread for more detailed information.
- Is is up to you about how you go about a sneak or steal. We recommend poem or riddle form.
- Herd members may battle among themselves for higher positions within the herd. This does include the position for second-in-command. Keep in mind, however, that a herd leader can revoke your position and place their original back in your place, or simply replace you with someone else entirely. In the event of this, a staff member will need to give permission to the herd leader to do so. This will keep battles for second-in-command or otherwise from being pointless battles.
- Dodging attacks and attack hits will be decided by a member of staff. This will be done by the staff member replying to the thread between member posts.
- Attacks that cause serious injury will be determined as hit or miss by a coin toss.
- One character may not kill off another in battle unless both parties agree to such.